i really don’t believe that the cloud will be improving performance, but
rather a reference of information that the consoles can use. to have the
processing sent to a server, processed there, and sent back to your
console, to then be inserted into the game would require a decent amount of
ethernet speed for any type of noticeable improvements. for now, this is
their introduction into using the cloud and later on, they will all lock us
in with the original Microsoft plan at E3 to lock us into the cloud and not
allow us to share/sell our physical games
JandTnz February 27, 2014
My big problem with the Cloud and it’s application to graphics is well…
the speed of light. I have yet heard of any answer to get around physics.
Unless I’m sitting on top of the server farm latency WILL always be an
issue.
TheHarra . February 27, 2014
Just like OG xbox only supported Broadband over dial up. Thinking ahead.
Odie50000 February 27, 2014
So the pc is going to be outdone or compensated by the cloud.
Timothy Lastovica February 27, 2014
Got it. Everything is moving into servers in the future. Everything is also
going to shrink and increase in power due to Moores law. End result small
desktop sized servers affordable for everyone’s home!
Dreaddog February 27, 2014
Call this the first few steps towards the cloud and with every step they
will get better :)
ToxicNate February 27, 2014
Interesting.
Sherlene Cipolla February 27, 2014
Awesome
surenintendo February 27, 2014
Hey RedGamingTech. Your video made good points regarding certain genres not
being able to take advantage of cloud. However, regarding the latency
issues, there are some nice workarounds for that:
For example (say in battlefield 4) you fire a rocket at a destructible
house. Because it takes time for the rocket to hit the destination, the
game can detect the trajectory of the rocket and use the cloud to compute
destruction physics before the rocket even hits the house.
If the rocket misses the house the game can discard the data from cloud.
Likewise, if the calculated data doesn’t reach the player in time, then the
game can default to pre-calculated destruction.
Overall, cloud will help make game interactions more immersive, but it
probably won’t increase graphics fidelity (since graphic calculations are
latency-sensitive as pointed out in your video).
donofman February 27, 2014
Isnt this guy suppose to be studying to be a game designer? If so his
problem solving skills and imagination sucks. Or it could be fanboyism or
cognitive dissonance.
He keeps looking at cloud computing and its uses in such a single and
specific way. This is what the fanboys do. They only think about cloud
computing processing data that requires frame by frame updates so that
latency can be used as an excuse. They go in to this twilight zone where
video games have no background processes and that there are no solutions in
dealing with latency.
The only reason he is even conceding the AI can be done is because Forza 5
already does it and everyone knows it. Wait until everyone finds out that
Titanfall uses the cloud for background physics….. then you will see that
added. Not to mention raytracing calculations like the nvidia demos from
years ago showed and the lighting demos.
And they also dont like to mention that every process the cloud does for
the console that leaves the resources to boost local functions like
graphics.
A big problem with these vlggers is they are using the Ps4 as the bench
mark as what suppose to be done. So they downplay other solutions and
standards. I look at games that MS have coming and i see no Ps4 equivalent
in scope, like Titanfall, and Sunset Overdrive, hell even Fable Legends.
Honestly how is the Ps4 going to handle large perpetual worlds and ho could
they ever implement an Ai system like Forza 5 in to their games? No one
asks these questions of Sony but dismiss MS when they say the cloud will
open up new resources for them.
Hitman0341 February 27, 2014
On a fighting game i guess the cloud would help with the background
animations and crap like that.
Might also work on BF4 with all of that dust flying through the air.
MrNeutral01 February 27, 2014
First?
Bill February 27, 2014
You can store files in the Cloud on Google Drive, Drop Box or Microsoft Skydrive.
i really don’t believe that the cloud will be improving performance, but
rather a reference of information that the consoles can use. to have the
processing sent to a server, processed there, and sent back to your
console, to then be inserted into the game would require a decent amount of
ethernet speed for any type of noticeable improvements. for now, this is
their introduction into using the cloud and later on, they will all lock us
in with the original Microsoft plan at E3 to lock us into the cloud and not
allow us to share/sell our physical games
My big problem with the Cloud and it’s application to graphics is well…
the speed of light. I have yet heard of any answer to get around physics.
Unless I’m sitting on top of the server farm latency WILL always be an
issue.
Just like OG xbox only supported Broadband over dial up. Thinking ahead.
So the pc is going to be outdone or compensated by the cloud.
Got it. Everything is moving into servers in the future. Everything is also
going to shrink and increase in power due to Moores law. End result small
desktop sized servers affordable for everyone’s home!
Call this the first few steps towards the cloud and with every step they
will get better :)
Interesting.
Awesome
Hey RedGamingTech. Your video made good points regarding certain genres not
being able to take advantage of cloud. However, regarding the latency
issues, there are some nice workarounds for that:
For example (say in battlefield 4) you fire a rocket at a destructible
house. Because it takes time for the rocket to hit the destination, the
game can detect the trajectory of the rocket and use the cloud to compute
destruction physics before the rocket even hits the house.
If the rocket misses the house the game can discard the data from cloud.
Likewise, if the calculated data doesn’t reach the player in time, then the
game can default to pre-calculated destruction.
Overall, cloud will help make game interactions more immersive, but it
probably won’t increase graphics fidelity (since graphic calculations are
latency-sensitive as pointed out in your video).
Isnt this guy suppose to be studying to be a game designer? If so his
problem solving skills and imagination sucks. Or it could be fanboyism or
cognitive dissonance.
He keeps looking at cloud computing and its uses in such a single and
specific way. This is what the fanboys do. They only think about cloud
computing processing data that requires frame by frame updates so that
latency can be used as an excuse. They go in to this twilight zone where
video games have no background processes and that there are no solutions in
dealing with latency.
The only reason he is even conceding the AI can be done is because Forza 5
already does it and everyone knows it. Wait until everyone finds out that
Titanfall uses the cloud for background physics….. then you will see that
added. Not to mention raytracing calculations like the nvidia demos from
years ago showed and the lighting demos.
And they also dont like to mention that every process the cloud does for
the console that leaves the resources to boost local functions like
graphics.
A big problem with these vlggers is they are using the Ps4 as the bench
mark as what suppose to be done. So they downplay other solutions and
standards. I look at games that MS have coming and i see no Ps4 equivalent
in scope, like Titanfall, and Sunset Overdrive, hell even Fable Legends.
Honestly how is the Ps4 going to handle large perpetual worlds and ho could
they ever implement an Ai system like Forza 5 in to their games? No one
asks these questions of Sony but dismiss MS when they say the cloud will
open up new resources for them.
On a fighting game i guess the cloud would help with the background
animations and crap like that.
Might also work on BF4 with all of that dust flying through the air.
First?
You can store files in the Cloud on Google Drive, Drop Box or Microsoft Skydrive.
All free to set up and use.