Cloud Gaming & Computing – Xbox One & Playstation 4 – Analyst Comments On Future Of Cloud

14 Comments

  1. i really don’t believe that the cloud will be improving performance, but
    rather a reference of information that the consoles can use. to have the
    processing sent to a server, processed there, and sent back to your
    console, to then be inserted into the game would require a decent amount of
    ethernet speed for any type of noticeable improvements. for now, this is
    their introduction into using the cloud and later on, they will all lock us
    in with the original Microsoft plan at E3 to lock us into the cloud and not
    allow us to share/sell our physical games

  2. My big problem with the Cloud and it’s application to graphics is well…
    the speed of light. I have yet heard of any answer to get around physics.
    Unless I’m sitting on top of the server farm latency WILL always be an
    issue.

  3. Just like OG xbox only supported Broadband over dial up. Thinking ahead.

  4. So the pc is going to be outdone or compensated by the cloud.

  5. Got it. Everything is moving into servers in the future. Everything is also
    going to shrink and increase in power due to Moores law. End result small
    desktop sized servers affordable for everyone’s home! 

  6. Call this the first few steps towards the cloud and with every step they
    will get better :)

  7. Interesting.

  8. Awesome

  9. Hey RedGamingTech. Your video made good points regarding certain genres not
    being able to take advantage of cloud. However, regarding the latency
    issues, there are some nice workarounds for that:

    For example (say in battlefield 4) you fire a rocket at a destructible
    house. Because it takes time for the rocket to hit the destination, the
    game can detect the trajectory of the rocket and use the cloud to compute
    destruction physics before the rocket even hits the house.
    If the rocket misses the house the game can discard the data from cloud.
    Likewise, if the calculated data doesn’t reach the player in time, then the
    game can default to pre-calculated destruction.

    Overall, cloud will help make game interactions more immersive, but it
    probably won’t increase graphics fidelity (since graphic calculations are
    latency-sensitive as pointed out in your video).

  10. Isnt this guy suppose to be studying to be a game designer? If so his
    problem solving skills and imagination sucks. Or it could be fanboyism or
    cognitive dissonance.

    He keeps looking at cloud computing and its uses in such a single and
    specific way. This is what the fanboys do. They only think about cloud
    computing processing data that requires frame by frame updates so that
    latency can be used as an excuse. They go in to this twilight zone where
    video games have no background processes and that there are no solutions in
    dealing with latency.

    The only reason he is even conceding the AI can be done is because Forza 5
    already does it and everyone knows it. Wait until everyone finds out that
    Titanfall uses the cloud for background physics….. then you will see that
    added. Not to mention raytracing calculations like the nvidia demos from
    years ago showed and the lighting demos.

    And they also dont like to mention that every process the cloud does for
    the console that leaves the resources to boost local functions like
    graphics.

    A big problem with these vlggers is they are using the Ps4 as the bench
    mark as what suppose to be done. So they downplay other solutions and
    standards. I look at games that MS have coming and i see no Ps4 equivalent
    in scope, like Titanfall, and Sunset Overdrive, hell even Fable Legends.
    Honestly how is the Ps4 going to handle large perpetual worlds and ho could
    they ever implement an Ai system like Forza 5 in to their games? No one
    asks these questions of Sony but dismiss MS when they say the cloud will
    open up new resources for them.

  11. On a fighting game i guess the cloud would help with the background
    animations and crap like that.

    Might also work on BF4 with all of that dust flying through the air. 

  12. First?

  13. You can store files in the Cloud on Google Drive, Drop Box or Microsoft Skydrive.

    All free to set up and use.

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